Support alpha transparency workflow that allows preview in Blender renderer · Issue #144 · KhronosGroup/glTF-Blender-IO · GitHub
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Subsurface Scattering — Blender Manual
I'm working on a wax material made using ONLY the Principled BSDF shader (no normal maps, no color maps, ecc.) to cut down render times (old PC) for a complex scene I'm